/* @see https://github.com/lodash/lodash/blob/master/debounce.js */ /* @see https://www.lodashjs.com/docs/lodash.debounce */ function debounce(func, wait, options) { var lastArgs, lastThis, maxWait, result, timerId, lastCallTime; var lastInvokeTime = 0; var leading = false; var maxing = false; var trailing = true; if (typeof func !== 'function') { throw new TypeError('Expected a function') } wait = +wait || 0; if (isObject(options)) { leading = !!options.leading; maxing = 'maxWait' in options; maxWait = maxing ? Math.max(+options.maxWait || 0, wait) : wait; trailing = 'trailing' in options ? !!options.trailing : trailing } function isObject(value) { var type = typeof value; return value != null && (type === 'object' || type === 'function') } function invokeFunc(time) { var args = lastArgs; var thisArg = lastThis; lastArgs = lastThis = undefined; lastInvokeTime = time; result = func.apply(thisArg, args); return result } function startTimer(pendingFunc, wait) { return setTimeout(pendingFunc, wait) } function cancelTimer(id) { clearTimeout(id) } function leadingEdge(time) { // Reset any `maxWait` timer. lastInvokeTime = time; // Start the timer for the trailing edge. timerId = startTimer(timerExpired, wait); // Invoke the leading edge. return leading ? invokeFunc(time) : result } function remainingWait(time) { var timeSinceLastCall = time - lastCallTime; var timeSinceLastInvoke = time - lastInvokeTime; var timeWaiting = wait - timeSinceLastCall; return maxing ? Math.min(timeWaiting, maxWait - timeSinceLastInvoke) : timeWaiting } function shouldInvoke(time) { var timeSinceLastCall = time - lastCallTime; var timeSinceLastInvoke = time - lastInvokeTime; // Either this is the first call, activity has stopped and we're at the // trailing edge, the system time has gone backwards and we're treating // it as the trailing edge, or we've hit the `maxWait` limit. return (lastCallTime === undefined || (timeSinceLastCall >= wait) || (timeSinceLastCall < 0) || (maxing && timeSinceLastInvoke >= maxWait)) } function timerExpired() { var time = Date.now(); if (shouldInvoke(time)) { return trailingEdge(time) } // Restart the timer. timerId = startTimer(timerExpired, remainingWait(time)) } function trailingEdge(time) { timerId = undefined; // Only invoke if we have `lastArgs` which means `func` has been // debounced at least once. if (trailing && lastArgs) { return invokeFunc(time) } lastArgs = lastThis = undefined; return result } function cancel() { if (timerId !== undefined) { cancelTimer(timerId) } lastInvokeTime = 0; lastArgs = lastCallTime = lastThis = timerId = undefined } function flush() { return timerId === undefined ? result : trailingEdge(Date.now()) } function pending() { return timerId !== undefined } function debounced() { var time = Date.now(); var isInvoking = shouldInvoke(time); lastArgs = arguments; lastThis = this; lastCallTime = time; if (isInvoking) { if (timerId === undefined) { return leadingEdge(lastCallTime) } if (maxing) { // Handle invocations in a tight loop. timerId = startTimer(timerExpired, wait); return invokeFunc(lastCallTime) } } if (timerId === undefined) { timerId = startTimer(timerExpired, wait) } return result } debounced.cancel = cancel; debounced.flush = flush; debounced.pending = pending; return debounced } export default debounce